Page Tools.There are 8 different Endings for Mass Effect 3, but 7 of the 8 all have much in common. Changes in the ending sequence are based on two criteria:. A choice you make in the final stretch of Mass Effect 3. Your rating.
This is your single-player rating multiplied by a percentage from multiplayer, the iOS game and the iOs application Mass Effect 3 Datapad. The default percentage is 50%; thus, you can play multiplayer/Mass Effect Infiltrator/Datapad to up your Effective Military Strength rating to over 4000 EMS to get the 'best' endings.Note: Your / status only affects a conversation just before the ending sequence.
Click the spoiler tag to read more. Show SpoilersNote: To view multiple endings based on the 'final choice,' you will be allowed to restart the last stretch of the final level after watching an ending. However, if you play multiplayer or the iOS game to boost your rating to access additional endings, you will need to restart from the final attack on the for your boosted score to take effect. See (warning: some spoilers) for more details.End Game Chart Below is a chart that describes the ending cutscene that will you will see based on the choices you make in the game. Note that the Effective Military Strength values will slightly vary depending on your decision to save or destroy the Collector Base in Mass Effect 2. (Add 300 points to each tier if you imported a save with the Collector Base intact.
.: Samantha Traynor's comments about how much she likes Chess. 'I love the feel of something solid in my hands' indeed.: Udina for some.
For others, it's.:. Jacob Taylor. Even if you romanced him as female Shepard, he still hooks up with Dr. Cole during your incarceration.
Given that he also hooked up with Miranda Lawson at one point, are we still sure she was the one to end things? And if she did, was it because she realized that Jacob might be obsessed with screwing the boss to get the 'The priiize'. It certainly puts his hatred of the Illusive Man into a. The Illusive Man gets more of this in this game than he did in.
Most of it comes down to when he was indoctrinated. The novels suggest he's been subtly indoctrinated for the last twenty years, where as he didn't get fully enhanced to Saren-levels until fairly late in the game. This causes some debate over how responsible he is for his own actions; if he wasn't indoctrinated (or at least not enough that it could be called ), then he did a running leap over the a long time ago. If he is indoctrinated, then he gets demoted from part of a with Harbinger and the Catalyst to being a or worse, the to the Catalyst's and to Harbinger. Incidentally, this would also bump Kai Leng down from to.
Code crackers free. There's a rather fair amount of this in regards to. A lot of speculation ranges on just how and he really is, which is fair since, being the leader of the Reapers, he's responsible for countless genocides.
Also his certainty concerning the inevitability of organic and synthetic conflict is called into question by Shepard possibly arranging a peace between the geth and the quarians. A has also emerged in regards to Synthesis, his preferred solution to the organic and synthetic conflict, and whether or not forcibly rewriting the DNA of every person in the galaxy would result in the utopian picture he and the Synthesis ending paints. The Leviathan DLC clarifies a few things, by indicating that it's a limited AI doing what it was (badly) programmed to do, so its conclusions are not necessarily the best.: The fights with Kai Leng are a joke, despite how much a threat the story tries to pass. He barely attacks you and his attacks are weaker than Phantoms he shares similarities to, while also lacking their ability, so he's actually less dangerous than a normal Phantom. The only danger are the enemies he summons, but Kai Leng poses so little danger that the player can just ignore him while they deal the enemies.
Even in-universe Shepard spends the whole fight mocking him.:. Contrary to 's claim that the Extended Cut wouldn't change the endings and would only 'expand and clarify the current endings', the new endings include numerous changes, most notably that the Mass Relays are no longer completely destroyed in every ending and the Normandy no longer gets stranded, though this depends on the EMS. While the Extended Cut managed to make endings acceptable for a sizable amount of fans, an equal number of them are still unsatisfied, or even downright angrier at the extended explanations.
The Leviathan DLC offers much more information about the origins of the Reapers and the Catalyst. The Citadel DLC gives players more content with Wrex and the rest of the Mass Effect 2 squad, to address complaints that ME3 and other DLC largely ignored squad members. It also resolves one of the other major complaints of the original ending which persisted even after the Extended Cut, by giving players a proper chance to say goodbye to their squad. For fans who don't wish to play the multiplayer to increase your readiness, it's now possible to do it in N7 HQ thanks to Mass Effect Datapad's features being moved in. The thresholds were also lowered enough that it's possible to hit the highest readiness bracket entirely within the singleplayer campaign (though it does require importing a save through the entire trilogy).:.
Any battle with a Destroyer Reaper, but the one on Rannoch in particular. Defeating a Reaper, on foot. The final showdown with Kai Leng. He may have gotten in your previous sequences, but both the fight and its are outstandingly satisfying. The is pretty awesome too. The final battle of the Citadel DLC takes place in the open cargo hold of a Normandy flying through the Citadel at high speed, against Shepard's evil clone, with.: Some doubted could fill Jack Wall's shoes. They were quickly proven wrong.:.
Mass Effect 3 Mehem Mod
Tuchanka, Rannoch and Cronos Station (which includes the final fight with Kai Leng, mentioned above) are generally regarded as being among the best missions. Grissom Academy, due to its sense of urgency, hefty dose of, character interactions, and its invigorating combat challenge. It even throws a few in for good measure. The section of the 'Citadel' DLC is filled with banter as your crew—the entire playable roster (no ), including the return of someone who was formerly —effortlessly takes apart the mercenaries hired to kill Shepard, and ends with one of the funniest in the series. And then there's the party afterwards, which reunites every squad member from all three games for a double dose of Funny and Heartwarming.
The only downsides are that: 1) because some characters suffer (IE the Virmire Non-Survivor, Legion and Thane), they never appear at the party, and 2) some of the mercs are. Uttuku, primarily due to its survival horror theme, the numerous shout outs to Aliens, the encounter with the Rachni Queen, and Grunt's last stand.: Every moment of Javik's Citadel 'mission' is a 'what the hell?' Style hilarity. Salarian director: CUE THE STUNT DOUBLE!.: Despite being built up as Shepard's equal and showing off impressive skills in cutscenes, Kai Leng himself is incredibly easy. He's mostly just a buffed-up Phantom, but he is fought in a cramped space, and lacks numerous abilities that Phantoms possess- including invisibility and a shield gauntlet. He also keeps his distance more than the more easily-killed Phantoms, and his gun doesn't do as much damage.
In the final battle, it's really hard for him to actually kill you- his flunkies (including, ironically, two Phantoms) are a much bigger threat than he is.:. The unveiling of Tali's face for the first time in a picture. Is Tali too human looking or is she beautiful in all the right ways? Also, is BioWare scum for using a photoshopped stock image, or does it work out well enough to be forgiven?. The ultimate destiny of all organic and technological evolution or the mass-rape of all sentient life in the Galaxy and the most egregious case of 'Space Magic' of the three (non-Refuse) endings? And with the Extended Cut, are the Husks now self-aware and what's been done to them?.
Omega: In-depth, engaging and worthwhile, or overpriced, too short and irrelevant?. Was the game's story flawless up to the endings or was it questionable from the start?. Liara T'Soni. Some love her character, her development, and relationship with Shepard, while others find her wishy-washy and poorly defined. Still, others may be indifferent, but despise compared to everyone else. The endings either fit with the game's tone perfectly, or are awful, unrealistic, out-of-left field, and completely invalidate not just all the player investment in this game, but also in the.
Note that, until the extended cut DLC, this may have been the most one-sided 'base breaker' in Internet history, to the point where it could almost be more properly called a 'base unifier'. In a poll of over 100,000 players on the BioWare forums, a mere 8% said that they liked the endings. It even led to the creation of a separate website. Occasionally, BioWare devs do post there. The game itself. Even forgetting the endings and assuming they're just perfect and always were. Is the decision to deconstruct the product they spent years hyping an idiotic move that made for an underwhelming experience?
Or is it an understandable or at least tolerable decision that at least concluded the story?. While there's no debate that the Citadel DLC was at least decent, the fans are divided over whether it was enough to redeem the game.:. At release, there were exactly two kinds of characters in the multiplayer environment: Human Vanguards,. Provide ridiculous mobility, it + + a shotgun provide ridiculous burst damage, both are spammable, and both are super useful for landing last hits (IE becoming a son of a bitch, often unintentionally). Even better, instead of taking the sensible route and them, Bioware simply made them the new standard for power levels and built the post-release classes along similar lines. In multiplayer on the Gold difficulty, even if you choose a random enemy and level, you'll land in rooms with Firebase White and Geth/Cerberus with alarming frequency. The map is somewhat justified, given how easy it is for a well-coordinated team to bunker up in Firebase White.
The Geth is picked more often, since most players perceive them as the least challenging enemy group, mainly because the are much easier to destroy compared to Cerberus' Atlas/Phantom combo. Cerberus, for some, has the edge, because fighting normal enemies isn't as frustrating, since they flank you far less often, and are more vulnerable to every kind of attack. Reapers and Collectors are barely chosen, because of the alone. Witcher 3 attack is the best defense. A multiplayer update affected the geth to discourage (Firebase White/Geth/Gold) farming.
They are not necessarily more difficult to fight. Many players find their new tweaks cheap and frustrating. Geth rocket troopers, hunters, and primes all can hitstun players. In the case of Geth Primes, they can kill all but the most resilient characters in one attack salvo since their hitstuns leaves players completely out of control of their characters. Geth Pyros' attack range extends much further than the flame graphic depicts. Finally, Geth Hunters can attack even when staggered.
Regardless of these changes to the geth, FBWGG lobbies were still the norm in Gold-level matches until the Retaliation DLC. The fix came in the form of a map redesign, adding a flank route to the camp spot and introducing the Geth Bomber to flush out entrenched players. About 1/3 of players online uses the Infiltrator due to Tactical Cloak being easy to avoid enemy fire and increased damage, Geth Infiltrator being of note due to Hunter Mode granting a wallhack and increased fire rates.
Petrovksy: You can't do this Commander, there's more at stake than you know. Mark Meer: So even if it's like you barely know him, and he's fine, it's like 'STEEVE!
.Version 1.5 update fixed a few bugs and added the B Version.This story mod is based on MEHEM, the Mass Effect Happy Ending Mod, by Fob. It keeps (IMHO) what makes MEHEM MEHEM: the memorial scene with Shepard, and uses it with the traditional Extended Cut ending (albeit slightly modified).There are two versions: A and B.Version A keeps the Catalyst conversation and Shepard's choice between Destroy, Control, and Synthesis.Version B skips the Catalyst conversation (like original MEHEM) and the Crucible destroys the Reapers.There are also some changes in the Catalyst conversation (for Version A) and epilogues.
Mass Effect 3 Mehem Mod Download Instructions
Some are obvious, some are subtle. See if you can spot all of them!The MEHEM memorial scene in this mod supports all possible ME3 romances, including non-Normandy crew (Miranda, Jack, Thane (if you also use ThaneMOD), Kelly, and Samara (if you did her Citadel DLC romance scene).Do not install this on top of regular MEHEM. This is entirely self-contained. Everything it needs from MEHEM is included.Requires the Extended Cut DLC to function.This mod installs by adding itself as DLC. No game data files are overwritten.
Mass Effect 3 Mods
There is no separate uninstaller; to uninstall simply delete the folder 'DLCCONJAM' from the ME3 DLC folder.This does install WarrantyVoider's DLL patch which is required for the game to not reject the added DLC. It is placed in the ME3 Binaries folder (where MassEffect3.exe is located).As with all mods to this game, make sure you turn OFF automatic updating of games in your Origin settings. Otherwise, Origin will 'fix' the modified files by overwriting them with the originals.Credit to MrFob for the idea and development of the original MEHEM, the changed memorial plaques, and the Normandy flyby video.Credit to Deager for finding and editing all of the rubble scene dialog lines.Credit to giftfish for ideas and moral support.
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